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Showing posts from July, 2021

Rumble! Fighting Styles

 Heavily influenced, if not directly stolen, from  this techniques list at The Manse , and from  this post. 1. Dragon-Spit Sword Strokes Whenever your bladed weapon strikes something hard, like stone or metal, you can gain one Slow tag for the next turn in order to shower sparks from the blade's head. If someone is nearby, those sparks could sting painfully, or temporarily blind them. 2. The Lobster Sheds its Skin With a single round of movement, you can jump out of any clothing or armor. You will always have a loincloth on, stop that. 3. Merchant's Only Friend You can flick coins at people as if throwing stones from a sling. These coins will hit things and get all bent up because of how hard you're flicking them. This is a Powerful Fingers attack that deals half damage, rounded up. 4. Drunken Master For every comically large drink you have (1 round) gain a Drunk Tag. At the start of every round, roll 1d6+1d8. The first die chooses the Tag (Enduring, Powerful, Precise, Quic

Skills: Competent PC's, Competent Players

 At some point I was discussing a unified monster hunter class with someone on the GLoG discord, and I suggested having a specific rules system for rodeoing that you could unlock with a skill. Cut to now, having just read the ruleset for Oblid's driving game, and having scavenged an initiative ruleset for gunfighting from Squigboss on the GLoG discord, I thought it might be cool to take a stab at a new way of doing skills. The goal of this system is to interlace player and character expertise mechanically. The idea is this: if a player is unskilled at something, they can perform extremely basic functions in that domain with a check. Examples with the skills I'm adapting include: Driving: making a tight turn, decelerating rapidly. Languages: figuring out the emotional content of what someone's saying with some sort of empathy/sensemaking check. Hacking: entering passcodes under pressure, following scripted prompts to a desired digital outcome. Gunfighting: shooting at someo

Character Tags Generator

 I'm making a game that uses Tags as part of a base resolution mechanic. The question becomes, what tags do your character have? Here's how we generate that: Character Fundamentals Generator You might see more of this later when I come back to finish the hack.

Whip Knight

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  Slaves to Vice shall be dealt with as such. Class notes: This class was made with a 3D game in mind, like the No Light, No Warmth campaign over at Deus Ex Parabola's blog. It was also made with specific random encounter rules in mind which rely on light and sound heavily (which I allude to in some of the entries). That being said, this class can definitely be played in other games. At first template, you get template 1. For templates 2 & 3, you may choose A, B, or C. Your last template is template 4. Default equipment: Whip Knight’s belt (1 inventory slot, holds 1 of each Whiptip and your whip), a spare whip, a holy symbol. 1. Whiptips, Knight of the Whip A: Coil Point, Precision B: Whip Sniper, Corner C: Consecration, Seizure 4. Whip Mastery Whiptips Whip Knight whips are 20ft long. At the end is a clasp, onto which different tips may be attached. Each ability you unlock gives you an additional whip head.  Metal Sheath . A sheet of flexible metal that sheaths your whip. You