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Showing posts from May, 2021

My Own Batteries Not Included Rules/Generator

 I've been playing games of Batteries not Included at home. Here's my module generator for the game: Ten Modules This game centers around capturing a neutral flag. Players consist of a core, and can attach five Modules to that core. The core is indestructible; the Modules are not. Four types of resources/accruable stats: Power - Resets at the start of each round, used for certain actions Some objects allow you to gain more power per turn. Ammo - Used for advanced weapons, bullets and bombs are all just Ammo. If something requires ammo, it starts out with 2 units of Ammo Fuel - Used to power certain modules, diesel and biofuel are all just Fuel. If something requires Fuel, it starts out with 2 units of Fuel. Heat - Accrued from Overclocking (see below) and certain actions, too much of this is bad.  Your core can store one Heat. Afterwards, it’s stored in the Module that generated it. When you have 1 Heat stored in a module, that module can’t be untapped. When you have 2 Heat

Grove Temples + Druids of the Candlelight

Grove Temples! A grove temple is a 40 ft wide, 90 ft long building with a high roof and supports resembling pillars made out of thick, gnarled branches woven together. In fact, the entire building seems to be made of thick vine-like chords of living matter that snake together and form one large structure. Two large doors made out of what is clearly some kind of wood form the main entrance to the building. When the players approach the structure, give them the following description: As you emerge from a particularly wet patch of the grotto you find yourself in a small, cool clearing, dimly lit by fat fireflies lazily traveling through the air. In the centre of the clearing is a large wooden building, almost like a large church, with massive mahogany doors and walls that look like twisted vines. The miles of land surrounding the temple form a dismal swamp known as Hag’s Nest swamp. The swamp is notorious for being a death trap and due to the fact that an enormous amount of hags, witches,

Druids!

 After talking to  Xeno ,  Phlox , Deus  and Everythings from the GLoG server (I don't know if they have a blog) I decided to try my hand at a GLoG archetype for Druids. Wizards have their schools, and thieves have their guilds; what do Druids have? This takes some influence from Arnold's  Cleric  as well. Druids Druids have a sacred space. This place is generally located in nature, and consists, at a basic level, of a threshold between the real world and some sacred space. It can be in our world, a layer on our reality, a demiplane, or a temple; the threshold can be stationary or mobile, and can consist of a gate, a Torii, two sticks, a tree canopy to pass through, a monolith to touch, or anything else you can think of. They also have a biome, roughly correspondent to their sacred space. Forest druids are from the forest biome and have a forest-themed sacred space. Druids gain one Spirit Die (SD) per template. These are d8s normally, but can increase and decrease based on envi