My Own Batteries Not Included Rules/Generator
I've been playing games of Batteries not Included at home. Here's my module generator for the game: Ten Modules This game centers around capturing a neutral flag. Players consist of a core, and can attach five Modules to that core. The core is indestructible; the Modules are not. Four types of resources/accruable stats: Power - Resets at the start of each round, used for certain actions Some objects allow you to gain more power per turn. Ammo - Used for advanced weapons, bullets and bombs are all just Ammo. If something requires ammo, it starts out with 2 units of Ammo Fuel - Used to power certain modules, diesel and biofuel are all just Fuel. If something requires Fuel, it starts out with 2 units of Fuel. Heat - Accrued from Overclocking (see below) and certain actions, too much of this is bad. Your core can store one Heat. Afterwards, it’s stored in the Module that generated it. When you have 1 Heat stored in a module, that module can’t be untapped. When you have 2 Heat...